Sunday, December 6, 2009

Update and ArchViz Project

Alright its been super busy lately at school!! So that's why I've been vacant from my blog... last month I had motion capture and art creation for games. The motion capture project was probably the best project I have had at school. We were instructed to get into groups and assign each other jobs in the production pipeline. I was of coarse the shading and lighting artist. In the end our final did not come as expected but it was completed and turned in on time...

Even though I don't find myself working in the game industry the art creation for game course really was helpful. The instructor really knew his stuff and there were MANY tips in tricks in all areas of computer animation that he passed onto us.

After last month our class was split into two classes, one game art and the other computer animation. This made it more apparent to us that the end is near and we should start thinking about our reels and our areas of focus. SO I decided to get to work on some of the things I want to demonstrate on my reel. i have been modeling and lighting a ArchViz project. I am using reference from the August 2009 Architectural Digest Magazine. The article was about an architect that developed a gorgeous home in Hong Kong. I am not following it exactly but there are many factors I'm trying to preserve. I will provide some early renders below. Enjoy.





Saturday, November 7, 2009

MoCap Project Update

Sorry I haven't posted in a while but I've been busy with the new classes this month. Were taking art creation for games and motion capture right now. It's a pretty exciting month because we actually get to use the motion capture system at school! Our final consists of a 4 person group project. Our group is doing a zombie-ish short trailer. We have to record an actor in the suit (student in class), clean up the raw mocap data, model shade and light the environment, layer animate the mocap animation and render it out. Our group got a bit of a head start because we really want to make a good looking piece of work. Ill share some early renders below. I wish I could go all out on this project but due to time constraints I'm stuck with short render time being my main priority and quality falling second in line... All's well though I still think it'll be better than most I've seen... hopefully...


I know there a bunch of unfinished items in this render but I wanted to at least give you an idea of what were shooting for... The texture on the walls is not tiled properly and the back area beyond the ally needs more going on... I also plan on placing a manhole in the scene.

Thursday, October 22, 2009

Small Game Project

So my roommate and I have been working on a small MMO project. He has come up with a basic outline and has asked me to flesh out the story.. I have more of a post apocalyptic/dialogue driven taste for story writing so I need to deviate from that a bit for him but I have come up with a few things he has liked as a base but big plot rollers. Anyways I also in my writing setup the environment for one of the playable "races" and why it is the way it is. Without revealing too much I'll just say it has to do with the moon and what it has inside of it... Ill upload a really raw test render since I don't like making posts without pictures :P...


So this is just a base model and crappy light setup for my own benefit butttt I hate posting without a picture :P...

Tuesday, October 6, 2009

Product of boredom...

I got bored and decided to start just a fun project to make something simple and cool. Here is the resultant render....

Friday, October 2, 2009

CG iPhone

I modeled, textured and lit this in between lecture and lab today. I have been wanting to model my phone for a while not haven't gotten to it so I finally did it. There is still a bit of work needed to be done like the buttons and some textures on the back but for this post I figured no one would mind... Modeled out of Polygons, Mental Ray used with all Mia_Mat_x. FG on with HDRI and DIR light.

Wednesday, September 30, 2009

Errr...

Blah haven't posted in a while... Guess I've been busy. I just got done with rigging class... That class took everything out of me jeez! It was a lot of fun though and I think its the first at FullSail that I really learned a lot from... Anyways I guess since I started my blog with a picture in every post I won't break that tradition so early so here are some renders of some random models I have been working on to fit into a ArchViz project for my reel


I just threw this material on the vase thing cause I was working with it on the model down below. I used a directional light for the shadowing, HDRI for reflection and bounce lighting. For the correct GAMMA levels I added a simple LENS modifier to the camera. All renders use Mental Ray.

Wednesday, August 12, 2009

Small Project and Maya 2010


Hey been working on my shading and lighting techniques a bit because I'm getting preparred to take an art test at school. The image below is what I was testing some things out on. i still need to get caustics to render properly but so far so good.

Base mesh with shader and IBL.


Base mesh with HDRI Map and Dir Light.


Base mesh with HDRI only.


I also got to play with the new 2010 version of Maya and this is my first render with it...







Monday, August 3, 2009

I'm bored... So look what I'm posting on my blog...


Short film!


Alright so I've been working on this short film for a while now and Im finially ready to move on with its actualt linear production.... I've got a bunch of the ship models ready for rendering aswell as the main set modeled, lit and textured... My main problem now is working out all of the vfx needed for the shots... The openeing shot is what I am trying to build right now and I really want it to open with a BANG but to get that effect takes a lot of work... I've done a bunch of research on space warps but haven't really found something that interests me... I might have to come up with my own idea for a spaceship coming out of a warp. Anyways here is a production still for the opening shot...

Wednesday, July 29, 2009

Proper Introduction...

Haha I guess I didn't give a proper introduction before... My names Patton and I currently attend FullSail university.... I want to make visual effects for films so... I guess im going to the right school...

Anyways im currently working on a compositing project. You saw an early frame of it in my last/first post so here is the latest CG frame.

Ill link the final project when its done on Friday ;).

Tuesday, July 28, 2009

Ummm.... First post?


Whoa I made a blog! Cool... Anyways here is a rendered of what I textured and lit... Taylor Modeled it....